top of page

Week 7: First week building, falling already

Writer's picture: Jonathan RosentreterJonathan Rosentreter

This week started with constructing a rough timeline of the project build. Listing things that needed to be done to complete the game, and breaking those down into small, task-able items.


At the start of the week, I had already started working on the project, having implemented the following:

- Player Movement

- Walls

- Spikes

- Doors and Keys

- No Fall Zones

- Player Death/Respawn


As most of the mechanics were implemented already, I started the week by designing and building levels.

Level 1:

Level 2:

For levels in the future, they will need to be bigger than the initial screen size, as such I added functionality for the camera to follow the player within certain bounds.

Following this, I refined the player movement slightly. The player now quickly accelerates in their direction of movement instead of starting at max speed. I have also added a trail to the player, and a small burst of particles when the player changes direction.

As the game contained two levels, I needed to add some way to get to each level. So, a simple trigger is activated when the player enters the 'end point' of the level.

A few things were also done behind the scenes.

I have added the framework for tracking player deaths, and playtime. To set-up level transitions smoothly, I have set-up the game manager, and structures for each level.

The structure for the level includes a start and end point, and max/min camera locations.


Lastly, I also wrote up the product backlog and burn-down chart, to keep track of tasks and progress through development.




2 views0 comments

Recent Posts

See All

Comments


Follow me

Created by Jonathan Rosentreter
Proudly created with Wix.com

 

Contact

jonathan.rosentreter1437(at)gmail.com

Contact Me

Feel free to get in contact if you want to discuss my work!

  • Facebook Social Icon
  • Twitter
  • LinkedIn Social Icon
bottom of page