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Jonathan Rosentreter
May 28, 20203 min read
Wrenches and Kings - Development March/May 2020
Since mid-March, I have been working on a prototype for Wrenches and Kings, a 2D Turn-based RPG. At the beginning of the project, I...
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Jonathan Rosentreter
Oct 31, 20192 min read
Project Wrap Up
How well did I achieve the goal I set out to achieve? Earlier in the semester I set out to make Press S To Fall. The game would consist...
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Jonathan Rosentreter
Oct 20, 20192 min read
Week 12: Sound and Fixes
Achievements: This week I added sounds to the game. This included sounds for the player moving, hitting a wall, hitting a door, dying,...
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Jonathan Rosentreter
Oct 14, 20192 min read
Week 11: Final Big Additions
Achievements: This week I designed and added my last new level to the game. The level is a combination of elements from each of the...
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Jonathan Rosentreter
Oct 7, 20192 min read
Week 10 + Mid-Sem: Filling some cracks/polish
Achievements: This week I spent most of my time polishing my game and completing tasks to make the game more complete. These included,...
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Jonathan Rosentreter
Sep 22, 20191 min read
Week 9: New Art and New Levels
Additions: This week I designed 2 small levels, and built one level. These levels are based around the No Fall Zones. On top of this, I...
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Jonathan Rosentreter
Sep 15, 20191 min read
Week 8: Build Progress
New Additions: I started this week by designing and building a third level for my game. This level uses moving platforms prominently....
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Jonathan Rosentreter
Sep 8, 20191 min read
Week 7: First week building, falling already
This week started with constructing a rough timeline of the project build. Listing things that needed to be done to complete the game,...
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Jonathan Rosentreter
Aug 20, 20193 min read
Industry Reflection and Project Discussion
In the current game industry, different sized studios (AAA, mid-sized, indie) look for team members with different levels of expertise in...
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