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Wrenches and Kings - Development March/May 2020
Since mid-March, I have been working on a prototype for Wrenches and Kings, a 2D Turn-based RPG. At the beginning of the project, I...
Jonathan Rosentreter
May 28, 20203 min read


Project Wrap Up
How well did I achieve the goal I set out to achieve? Earlier in the semester I set out to make Press S To Fall. The game would consist...
Jonathan Rosentreter
Oct 31, 20192 min read


Week 12: Sound and Fixes
Achievements: This week I added sounds to the game. This included sounds for the player moving, hitting a wall, hitting a door, dying,...
Jonathan Rosentreter
Oct 20, 20192 min read


Week 11: Final Big Additions
Achievements: This week I designed and added my last new level to the game. The level is a combination of elements from each of the...
Jonathan Rosentreter
Oct 14, 20192 min read


Week 10 + Mid-Sem: Filling some cracks/polish
Achievements: This week I spent most of my time polishing my game and completing tasks to make the game more complete. These included,...
Jonathan Rosentreter
Oct 7, 20192 min read


Week 9: New Art and New Levels
Additions: This week I designed 2 small levels, and built one level. These levels are based around the No Fall Zones. On top of this, I...
Jonathan Rosentreter
Sep 22, 20191 min read


Week 8: Build Progress
New Additions: I started this week by designing and building a third level for my game. This level uses moving platforms prominently....
Jonathan Rosentreter
Sep 15, 20191 min read


Week 7: First week building, falling already
This week started with constructing a rough timeline of the project build. Listing things that needed to be done to complete the game,...
Jonathan Rosentreter
Sep 8, 20191 min read
Industry Reflection and Project Discussion
In the current game industry, different sized studios (AAA, mid-sized, indie) look for team members with different levels of expertise in...
Jonathan Rosentreter
Aug 20, 20193 min read
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