Jonathan RosentreterMay 28, 20203 min readWrenches and Kings - Development March/May 2020Since mid-March, I have been working on a prototype for Wrenches and Kings, a 2D Turn-based RPG. At the beginning of the project, I...
Jonathan RosentreterOct 31, 20192 min readProject Wrap UpHow well did I achieve the goal I set out to achieve? Earlier in the semester I set out to make Press S To Fall. The game would consist...
Jonathan RosentreterOct 20, 20192 min readWeek 12: Sound and FixesAchievements: This week I added sounds to the game. This included sounds for the player moving, hitting a wall, hitting a door, dying,...
Jonathan RosentreterOct 14, 20192 min readWeek 11: Final Big AdditionsAchievements: This week I designed and added my last new level to the game. The level is a combination of elements from each of the...
Jonathan RosentreterOct 7, 20192 min readWeek 10 + Mid-Sem: Filling some cracks/polishAchievements: This week I spent most of my time polishing my game and completing tasks to make the game more complete. These included,...
Jonathan RosentreterSep 22, 20191 min readWeek 9: New Art and New LevelsAdditions: This week I designed 2 small levels, and built one level. These levels are based around the No Fall Zones. On top of this, I...
Jonathan RosentreterSep 15, 20191 min readWeek 8: Build ProgressNew Additions: I started this week by designing and building a third level for my game. This level uses moving platforms prominently....
Jonathan RosentreterSep 8, 20191 min readWeek 7: First week building, falling alreadyThis week started with constructing a rough timeline of the project build. Listing things that needed to be done to complete the game,...
Jonathan RosentreterAug 20, 20193 min readIndustry Reflection and Project DiscussionIn the current game industry, different sized studios (AAA, mid-sized, indie) look for team members with different levels of expertise in...